Product and strategy
Hook model
Also called Hooked model, Hook canvas
Map how a product brings people back: the trigger, the action, the reward, and the investment that makes the next visit likelier.
- Time45 to 60 minutes
- People2 to 8 people
- Steps5
What it's for
Products people use out of habit tend to follow a loop. Something prompts them (a trigger); they do something simple (an action); they get a reward that varies enough to stay interesting; and they put something in (an investment), such as data, content or connections, that makes the product more valuable next time and sets up the next trigger.
Use it to understand why a product is or isn't part of people's routine, and design with care: the loop that builds a useful habit can also build one people regret. Ask whether your users would thank you for it.
prompts
pays off
invites a little effort
Back to trigger: loads the next trigger
How to run it
Triggers10 min
What prompts people to come back: outside prompts like a notification, and inside ones like a feeling.
Action10 min
The simplest thing they do in expectation of a reward. What makes it harder than it needs to be?
Reward10 min
What they get, and what keeps it from becoming predictable.
Investment10 min
What they put in that makes the product better for them next time.
Check the ethics10 min2 votes each
Would users be glad of this habit? Would you use it yourself? Vote on any part of the loop that crosses a line.
Tips
- Internal triggers are feelings: boredom, uncertainty, loneliness. Name the feeling your product answers.
- If people would be embarrassed to know how the loop works, change the loop.
Where it comes from
Described by Nir Eyal in Hooked: How to Build Habit-Forming Products (2014), written with Ryan Hoover. Eyal later wrote Indistractable (2019), about breaking habits people don't want.
Pairs well with
Pirate metrics (AARRR)
Follow customers through acquisition, activation, retention, referral and revenue, and pick one metric for each stage to find the leak.
North Star framework
Agree one metric that captures the value customers get from the product, and the few inputs the team can move to grow it.
Journey map
Map what a person does, thinks and feels at each stage of getting something done, and find where it goes wrong.