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Story shapes

Overcoming the monster

A hero faces a threat that seems too big to beat, struggles, nearly loses, and wins against the odds.

  • Time20 to 30 minutes
  • People1 to 6 people
  • Steps5

What it's for

The monster can be a competitor, a crisis, a legacy system or a market everyone said couldn't be cracked. What makes the shape work is the near-defeat: an easy win isn't a story.

Use it carefully in business: casting a competitor or another team as the monster can backfire. A problem makes a better monster than a person.

How to run it

  1. Name the monster4 min

    What's the threat, and why does it matter?

  2. Early wins4 min

    What went well at first?

  3. It gets worse6 min

    Where did the threat prove stronger than expected?

  4. The worst moment5 min

    When did it look lost?

  5. The escape5 min

    How was it beaten, and what changed?

Tips

  • Make the monster specific. "Complexity" is not frightening; a deadline the system can't meet is.
  • The win should come from something the hero learned along the way.

Where it comes from

One of the seven basic plots Christopher Booker described in The Seven Basic Plots: Why We Tell Stories (2004). The stages here are a simplified version of his.