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Story shapes

The quest

A hero sets out for a distant goal, meets trials and setbacks on the way, and finally reaches it after one last ordeal.

  • Time20 to 30 minutes
  • People1 to 6 people
  • Steps5

What it's for

A quest is driven by a goal everyone can picture. That makes it a natural shape for a multi-year programme, a migration, a funding round or a long research effort: the goal stays fixed and the story is in the trials.

Name the goal at the start so the audience can measure progress against it.

How to run it

  1. The call4 min

    What's the goal, and why set out now?

  2. The journey6 min

    The trials and the allies on the way.

  3. Near the goal5 min

    The setback when it seemed close.

  4. The final ordeal5 min

    The last test before the goal.

  5. The goal4 min

    Reaching it, and what it was worth.

Tips

  • Pick the two or three trials that changed the hero. Skip the rest.
  • Allies make quests believable. Name who helped.

Where it comes from

One of the seven basic plots in Christopher Booker's The Seven Basic Plots (2004). The stages here are a simplified version of his.