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Voyage and return

Someone goes into a strange world, is fascinated, then threatened, and escapes home changed by what they saw.

  • Time20 to 30 minutes
  • People1 to 6 people
  • Steps5

What it's for

The shape of Alice in Wonderland and The Wizard of Oz, and of many research and immersion stories: a team spends time in a customer's world, is surprised, gets out of its depth, and comes back seeing its own work differently.

The return is the point. Say what's different now that they're back.

How to run it

  1. Into the strange world4 min

    Where did they go, and why?

  2. The fascination5 min

    What was surprising or exciting at first?

  3. The turn5 min

    When did it start to feel wrong or out of depth?

  4. The threat4 min

    What was the worst of it?

  5. Home, changed5 min

    What do they see differently now?

Tips

  • Use it for research read-outs: take the audience into the customer's world with you.
  • Name one thing the team does differently since coming back.

Where it comes from

One of the seven basic plots in Christopher Booker's The Seven Basic Plots (2004). The stages here are a simplified version of his.