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Free tool · Workshop board

Run a workshop on a shared board

Sticky notes, frames, arrows and a pen on a board anyone with the link can edit. Start blank, or from one of 109 methods laid out and ready, with its steps, a timer everyone sees and dot voting built in.

Free, no account. Anyone with the link can add to it; you keep the timer, voting and delete on this browser.

Or pick a method below to see how it runs and start from its board.

Workshop methods

Retros, kick-offs, idea generation, prioritisation and planning.

Open the session

Get everyone talking and agree what the session is for.

Build the team

Get to know each other, agree how you'll work together, and check how the team is doing.

Two truths and a lie

Each person shares three things about themselves, one of them false, and the group votes on which is the lie.

15 to 25 minutes · 3 to 12 people

Personal maps

Each person draws a mind map of themselves (home, work, hobbies, values) so a team learns who it is working with.

20 to 40 minutes · 2 to 10 people

Working agreements

A team agrees, in its own words, how it will communicate, meet, decide and handle problems, and writes it down.

30 to 45 minutes · 3 to 12 people

Team charter

One page that says why a team exists, what it is aiming for, who does what, and how it will work.

45 to 90 minutes · 3 to 10 people

Squad health check

A team rates itself green, amber or red on ten areas such as fun, speed and tech quality, and talks about the reds.

40 to 60 minutes · 3 to 10 people

User manual for me

Each person writes a short guide to working with them: how they like to communicate and get feedback, and what helps them do their best work.

30 to 45 minutes · 2 to 12 people

Team alignment map

Plan a piece of work together by agreeing the mission, joint objectives, who commits to what, the resources needed and the risks.

45 to 90 minutes · 3 to 10 people

Johari window

Four panes of what's known about a person, to themselves and to others, used to grow the open pane through sharing and feedback.

30 to 60 minutes · 2 to 8 people

Lead people

Understand what motivates each person, build trust, and spot what's holding a team back.

Moving motivators

Each person ranks ten motivators by how much they matter, then moves each up or down to show how their work feeds or drains it.

30 to 60 minutes · 1 to 8 people

Three needs theory

Each person places themselves between achievement, affiliation and power, so the team sees what drives each of them and where they might clash.

30 to 45 minutes · 3 to 10 people

Autonomy, mastery and purpose

Look at a team's work through three needs that keep people engaged: a say in how they work, getting better at something, and knowing why.

30 to 60 minutes · 3 to 10 people

BRAVING trust inventory

Talk about trust in seven parts (boundaries, reliability, accountability, vault, integrity, non-judgement, generosity) instead of one big word.

45 to 60 minutes · 2 to 10 people

Five dysfunctions of a team

Check a team against five layers that build on each other: trust, healthy conflict, commitment, accountability and attention to results.

45 to 75 minutes · 3 to 10 people

Big Five working styles

Each person places themselves on five personality traits to share how they like to work, and the team agrees how to work across differences.

30 to 60 minutes · 3 to 10 people

Understand

Look hard at the people, the problem and the system before jumping to answers.

Empathy map

A shared picture of one type of person: what they say, think, do and feel, built from research rather than guesses.

30 to 45 minutes · 2 to 8 people

Journey map

Map what a person does, thinks and feels at each stage of getting something done, and find where it goes wrong.

45 to 90 minutes · 3 to 8 people

Service blueprint

Map a service from the customer's actions down to the staff, systems and processes behind them that the customer never sees.

60 to 120 minutes · 4 to 10 people, from front line and back office

Stakeholder map

Place everyone affected by a project by how much power they have over it and how much they care, then plan how to work with each.

30 to 45 minutes · 2 to 8 people

Proto-persona

A quick persona built from what the team already believes, written down so the beliefs can be tested with research.

30 to 45 minutes · 3 to 8 people

Five whys

Ask why a problem happened, then why that happened, until you reach a cause you can fix rather than a symptom.

15 to 30 minutes · 2 to 8 people

Fishbone diagram

Sort the possible causes of a problem into categories along the bones of a fish, so the team looks wider than the first cause it thinks of.

30 to 45 minutes · 3 to 10 people

Affinity mapping

Group a pile of notes into themes by moving similar ones together, then name each theme to see what the pile is telling you.

30 to 60 minutes · 2 to 10 people

Cynefin framework

Decide how to act by first asking what kind of situation you're in: clear, complicated, complex or chaotic.

45 to 75 minutes · 3 to 12 people

Four forces of progress

Map what pushes customers away from today's solution, pulls them to a new one, and the anxiety and habit that hold them back.

45 to 60 minutes · 2 to 8 people

Speed boat

Customers add the anchors slowing your product down, and how much faster it would go without each, to show what frustrates them most.

45 to 60 minutes · 3 to 10 customers

User persona

Turn research into a portrait of a type of user: their goals, pains, gains, habits and how they decide, so the team designs for someone real.

60 to 90 minutes · 2 to 8 people

Frame the problem

Turn what you learned into a question worth answering.

Generate ideas

Get many options on the board before judging any of them.

Decide

Narrow the options down fairly, without the loudest voice winning.

Prioritise

Rank a backlog with scores, play money or a picture, so what comes next is a choice the team can explain.

Impact and effort matrix

Place each option by how much difference it would make and how hard it would be, to find the quick wins and the big bets.

20 to 40 minutes · 3 to 12 people

MoSCoW prioritisation

Sort requirements into must have, should have, could have and won't have this time, to agree scope against a fixed deadline.

30 to 60 minutes · 3 to 10 people

$100 test

Each person splits an imaginary $100 between the options, which shows not just what people prefer but how strongly.

15 to 25 minutes · 3 to 20 people

Kano model

Sort features by how customers react to them: basics they expect, performance they want more of, and delights they don't expect.

30 to 60 minutes · 2 to 8 people

RICE scoring

Score each idea on reach, impact, confidence and effort, then rank by one number that rewards likely wins for little work.

45 to 90 minutes · 2 to 8 people

ICE scoring

Rank experiments fast: score each idea's impact, confidence and ease from 1 to 10, combine them, and test the top ones first.

20 to 40 minutes · 2 to 8 people

Buy a feature

Give people play money and a priced list of features, then watch what they buy, pool money for and argue over.

45 to 60 minutes · 4 to 8 people per board

Prune the product tree

Draw the product as a tree and have people add ideas as leaves on its branches, to see where it should grow and what's being neglected.

45 to 60 minutes · 4 to 12 people

Opportunity scoring

Rate each customer outcome for importance and satisfaction, then look for the ones that matter a lot and are served badly.

45 to 90 minutes · 2 to 8 people

House of quality

A matrix that links what customers need to what the product must do, so the requirements serving the most important needs rise to the top.

90 to 120 minutes · 3 to 8 people

Systemico model

Lay the backlog out by the user goal each item serves and how engaged a user must be to care, from core needs to exploring further.

60 to 90 minutes · 2 to 8 people

Feature buckets

Sort ideas into metrics movers, customer requests, delighters and strategic bets, so each release has a balance of all four.

30 to 45 minutes · 2 to 8 people

Eisenhower matrix

Sort tasks by urgent and important into do now, schedule, delegate and drop, so important work stops losing to urgent work.

20 to 40 minutes · 1 to 8 people

Plan and commit

Agree goals, owners and risks before people leave the room.

Product and strategy

Canvases and maps for shaping a product and deciding what to build next.

Business model canvas

Nine boxes (customers, value, channels, revenue, costs and the rest) that describe how a business creates and captures value.

60 to 120 minutes · 2 to 8 people

Lean canvas

A one-page business plan for a new product: problem, customers, solution, unique value and the numbers that matter.

45 to 90 minutes · 1 to 6 people

Opportunity solution tree

A tree from one outcome down to the customer opportunities that could drive it, the solutions for each, and how to test them.

45 to 90 minutes · 2 to 8 people

User story map

Lay out what a user does from left to right, the details under each step, then slice releases across the map.

60 to 120 minutes · 3 to 10 people

Now, next, later

A roadmap in three columns instead of dates: what the team is doing now, what comes next, and what's further out.

30 to 60 minutes · 2 to 10 people

Product vision board

Capture a product's vision, target group, needs, key features and business goals on one board the whole team can point to.

45 to 90 minutes · 2 to 8 people

Value proposition canvas

Map a customer's jobs, pains and gains beside your product's pain relievers and gain creators, to check that the two really fit.

60 to 90 minutes · 2 to 8 people

Jobs to be done canvas

Describe the job a customer is trying to get done, the stages they go through, and the outcomes they use to judge whether it went well.

60 to 90 minutes · 2 to 8 people

Working backwards press release

Write the press release and FAQ for a product before building it, so the team agrees on the customer and the benefit first.

60 to 120 minutes · 2 to 6 people

Ladder of needs

Climb from what your product does, to how it does it, to why it matters, to find a vision the team can sell and a way to sort the roadmap.

30 to 60 minutes · 2 to 8 people

Design thinking canvas

Plan a design project on one page: the vision, the team, the challenges and the impact, across discover, define, develop and deliver.

60 to 90 minutes · 3 to 8 people

Lean UX canvas

Eight questions that turn a business problem into user outcomes, testable hypotheses and the smallest experiment worth running.

60 to 120 minutes · 3 to 8 people

Hook model

Map how a product brings people back: the trigger, the action, the reward, and the investment that makes the next visit likelier.

45 to 60 minutes · 2 to 8 people

Market and competition

Read the market, the competition and the forces around a business before choosing where to play.

Measure progress

Choose the numbers that show whether a product is working, and the behaviour behind them.

Agile rituals

Boards for planning, stand-ups and the flow of work in a team.

Look back

Retrospectives: what worked, what didn't, and what changes next time.

Run the conversation

Structures that give everyone a turn and keep a discussion moving.

Storytelling methods

Structures for a case study, a pitch or a talk.

Story structures

The skeletons stories have been built on for centuries.

Story shapes

How the hero's fortunes rise and fall from beginning to end.

Make the case

Structures for a pitch, a proposal or a talk that asks for something.

Tell it well

Small techniques that make any story easier to follow and remember.