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Biases in thinking

False consensus effect

Also called You are not the user

People overestimate how many others share their views and habits, which leads teams to design for themselves.

If you find something obvious, it's easy to assume everyone does. Teams who know their product well and use it daily are about as unlike their typical user as possible.

The fix is contact with real users: interviews, usability tests and analytics, before a decision is made rather than after.

In practice

A team of engineers designs keyboard shortcuts first and a menu second, for customers who mostly use touchscreens.

Common mistake

Asking colleagues for feedback and treating it as user research.

Where it comes from

Described by Lee Ross, David Greene and Pamela House in 1977, after students who agreed to wear a sandwich board predicted most others would agree too, as did those who refused.

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