Navigation

Case StudiesExperimentationTools

Appearance

Interaction design laws

Fitts's law

Also called Fitts' law

The time to reach a target depends on how far away it is and how big it is: close, large targets are fast to hit, small distant ones slow.

Pointing is quick when the target is big and near, and slow and error-prone when it's small and far. On touchscreens, the target also has to be big enough for a fingertip.

Make frequent and important actions large and close to where people's hands or pointers already are, and keep destructive actions away from common ones.

In practice

Putting a phone app's main action at the bottom of the screen, within reach of a thumb, rather than in the top corner.

Common mistake

Tiny tap targets packed together, or a Delete button right beside Save.

Where it comes from

Described by psychologist Paul Fitts in 1954, from experiments in which people tapped between targets of different sizes and distances.

See all 208 terms